
Blazing Trails is my remake of an old 8-bit classic Trailblazer. The rules are very simple: you control a ball which you must guide through a series of complex tracks, strewn with obstacles and traps, all this whilst locked in a pitched battle against the clock!
Updated!
Tiles:
(graphics by John Blythe)
here's a brief description of the 3 most common tiles from the wood levels, I'll leave you to discover the rest..
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Jump Tile
When the ball rolls over this tile it is propelled into the air! |
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Slow Tile
Try to avoid the slow tiles, they'll quickly reduce your speed to a crawl. |
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Ice Tile
The ice tiles have no friction at all. You'll have to make sure you can control your speed! |
Controls:
The default controls are currently :
|
Player 1 |
|
| Cursor Left | Move the ball to the left |
| Cursor Right | Move the ball to the right |
| Cursor Up | Move the ball forward |
| Cursor Down | Move the ball back |
| Space Bar | Jump |
| Pause/break | Pause |
|
Player 2 |
|
| Z | Move the ball to the left |
| X | Move the ball to the right |
| F | Move the ball forward |
| C | Move the ball back |
| G | Jump |
Screen shots:
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Requirements:
Pentium 166, D3D card with at least 4mb.
Download
Click here to download Blazing Trails & Blazing editor installer program (3.12 MB)
Level Editor
Click here to go to the Level editor page
Please send any comments, bug reports ,ideas or questions to Allan.Bentham@btinternet.com All feedback is appreciated.
Many thanks go to Retrospec's John Blythe for the graphics!
Copyright (c) 1999-2004 Allan Bentham